(Obsolete)
Description: This statement draws an arc on the screen.
Returns: Nothing
Usage: Steady State
Format: Arc(X, Y, Radius, Angle1, Angle2, Width, Color)
Parameters: X { numeric } { required } { no default: }
Any numeric expression giving the X coordinate of the center of the arc on the screen.
Y { numeric } { required } { no default: }
Any numeric expression giving the Y coordinate of the center of the arc on the screen.
Radius { numeric } { required } { no default: }
Any numeric expression giving the radius of the arc specified in units of X screen coordinates.
Angle1 { numeric } { required } { no default: }
Any numeric expression giving the starting angle of the arc specified in radians. An angle of 0 lies on the X axis to the right of the center of the arc.
Angle2 { numeric } { required } { no default: }
Any numeric expression giving the ending angle of the arc specified in radians.
Width { numeric } { required } { no default: }
Any numeric expression giving the line width for the arc. The width is specified in terms of X screen coordinates. Any width less than 1 screen pixel is treated as a 1 pixel arc.
Color { numeric } { required } { no default: }
Any numeric expression giving one of the reserved color values for the arc.
Comments: The Arc statement has been superseded by the GUIArc function and is maintained for backwards compatibility only.
The arc is drawn in a counterclockwise direction from the Angle1 to Angle2. It is a non-destructive graphic statement that exclusive OR's with the existing background.
Example:
Arc(500, 500 { X and Y coordinates },
100 { Radius in screen coordinates },
0 { Starting angle in radians - 3 o'clock },
4.71 { Ending angle in radians - 6 o'clock },
10 { Arc line thickness in screen coordinates },
15 { Color is white });
See Also: