Description: This function returns a graphics path value.
Returns: Path
Usage: Steady State
Format: Path(Closed, V1, V2, ...)
Parameters: Closed { Boolean } { required } { no default }
Any logical expression. If true, this is a closed path; and the last Vertex is considered to be connected to the first point. If false, this is an open path, which ends at the last Vertex.
V1, V2, ... { Vertex } { required } { no default }
Any expressions that return Vertex values.
Comments: Paths are used to determine the shape of polygons, and as trajectories (animation motion paths).
Example:
truckPath = Path(0 { Open path, doesn't close on self },
Vertex(0 { Rectangular mode },
Point(20, 200, Invalid, Invalid),
Point(20, 200, Invalid, Invalid),
Point(20, 200, Invalid, Invalid)),
Vertex(0 { Rectangular mode },
Point(200, 200, Invalid, Invalid),
Point(200, 200, Invalid, Invalid),
Point(200, 200, Invalid, Invalid)),
endVertex { A variable containing a vertex });
This shows a 3 vertex path with one vertex found in a variable. This vertex might be used in other functions, such as another path.
See Also:
GUIPolygon | Point | Trajectory | Vertex