Description: Given a window object and a code pointer for an active graphics object within that window, this function adds the graphics object to the window's selection set.
Returns: Pointer
Usage: Script or Steady State
Format: SelectCodePointer(Object, CodePointer)
Parameters: Object { Object value } { required } { no default }
Any expression for the object value that identifies the window containing the graphic.
CodePointer { numeric } { required } { no default }
Any code pointer value expression for the graphic object. (see comments)
Comments: You must first use SelectDAG to obtain the code pointer to be used in the CodePointer parameter.
See Also: