SelectCodePointer

Description:              Given a window object and a code pointer for an active graphics object within that window, this function adds the graphics object to the window's selection set.

Returns:                    Pointer

Usage:                       Script or Steady State

Format:                      SelectCodePointer(Object, CodePointer)

Parameters:             Object     { Object value }  { required }  { no default }

                                      Any expression for the object value that identifies the window containing the graphic.

                                    CodePointer     { numeric }  { required }  { no default }

                                      Any code pointer value expression for the graphic object. (see comments)

Comments:               You must first use SelectDAG to obtain the code pointer to be used in the CodePointer parameter.

See Also:

SelectDAG